The Welcome to the
Sims 4 Amazon Challenge:
One of the original version of this challenge can be found here:
*On my channel we’ll be using the basic foundation of the Amazon Challenge but we’re* going to include some random generators and some role-playing to make an amazing story! Check it out on YouTube.com/teacupsimmer
The adopted daughter of the Queen of the Gods, Althea, has been tasked by her mother with the creation a of society where only women may rule. She has been dubbed the Divine Hand of the Goddess and the new leader of her fledgling tribe. How will she handle the responsibility of such a task? In a world where Gods meddle, magic has a
mind of its own and ones heart may be their greatest enemy, Althea must put her tribe first before all else! Will she succeed? Find out in this new take on the Amazon Challenge!
For the full story of how Althea and the Queen of the Gods met click here!
The basic goal of the challenge is simple; To grow a tribe of strong and healthy amazons! The fun comes in when we start seeing how all our characters interact and the stories they create.
*This document will change and grow as we progress with the challenge, so most things are subject to change.*
For a full list of mods used in the creation of the challenge click here!
These are basically the same as the original rules but with small tweaks.
*All law breakers are subject to punishment under the law. No one is exempt.*
- Only a woman may run the tribe as Divine Hand of the Goddess (this is a sex based classification and not gender based one.)
- Men may not hold the position of Divine Hand of the Goddess.
- Men and women must have separate quarters
- All unions must be blessed by the Goddess. All children must be blessed by the Goddess.
- The Divine Hand of the Goddess has ultimate authority over a sims Place in the tribe. She says who stays and who goes.
- Men may only enter the tribe as a possible mate for a woman of the tribe.
- Men may not get jobs or leave the lot
- Male children of the tribe are treated as equal members of the tribe until they reach their YA birthday. Unless they are the only apprentice for a Position or the mate of a female member of the tribe Male children are exiled once they reach Young adulthood.
- A woman may be added to the tribe if they become Friends with the Divine Hand of the Goddess ( This is before the Explorer is found)
- Once an explorer is added the individuals that are added to the tribe have to be friends with the explorer before they can join.
- An single female may go out into the world only when accompanied by the explorer to find a lover ( male or female)
- The single female can invite a suitor, once a day to the island, but never to after dark. Once the suitor is in love with the tribe member then they can be invited into the tribe.
- Tribe members can have babies outside of blessed marriages.
- Newcomers may not bring money into the tribe.
- The Divine Hand of the Goddess may have consorts and lovers but she cannot marry anyone, man or woman, for she is married to the Tribe.
- There may be only one Mirai of the Tribe.
- The Mirai must undergo a test of her skills and be presented to the Goddess before she can be crowned the head of the tribe.
- All male teens may have jobs to acclimate themselves to the outside world.
- Other than teen males no tribe member (outside of the alloted positions) may have a job.
- All money earned by the tribe has to be earned from tribal lands.
- A male may only stay in tribe as long as he is the beloved of a female or a Tribal father, if he does not have any children present on tribal lands or if he divorces or leaves his female lover he must be banished.
- All tribal positions can be fought over and won, if the competition is presided over by the Hand of the Goddess.
Positions of Stature:
*These are the rankings for the Sims in the tribe. Only one Sims may hold any position at a time.Women of Young adult age or older who hold a position in the tribe.
*To hold a position one must be the sim with highest ranking in the connected skill. Men may hold position but only if they are the only apprentice for a position when a woman of stature dies*
*Each position is allowed two apprentices , these are individuals, teenage age or older , specialized in a specific skill
The Divine Hand of the Goddess
The Leader of the Tribe
Active, Genius , other trait is optional (turquoise)
Leader of the tribe, master of many skills and the final authority over the tribe.
Skills: Wellness, Fitness, Logic, Charisma
Daughter of the leader meant to take over once the leader steps down.
Must have the genius and active trait. (turquoise and black)
There’s an 85% chance of a child of the leader having the Genius trait. If they have the active trait but do not have the genius trait then that opens up the possibility of a woman of stature to challenge the Mirai for right to become leader when the Leader dies.
Skills: Wellness, Fitness, Logic, Charisma
(red) Strongest Amazon teaches the other how to protect the tribe. The one sent to fight invading forces. Also protects the tribe from vampire attacks and other horrible creature sent by the Gods.
Skills: Fitness, Vampire Lore
Career Options: Military Career
( all colors) Women who have retired from their positions
Often mentors to younger members. Sources of wisdom for the tribe.
(Green) -She is in charge of collecting food and gardening. She has to spend her days collecting and gardening.
Skills: Gardening, Fishing
Career Options: Gardener
(brown)-The keeper of the tribal history. Writes books about the history of each hand of the Goddess and the rules of the tribe at the time.
Career Options: Freelance Writer
(Blue)-Along with the tribal Fathers, the position cares for the young of the tribe. They also prepare all meals and build furniture for the tribe.
Skills: Cooking, Gourmet Cooking, Baking, handiness.
Career Options: N/A
( Yellow) -Travels to new worlds to seek out plants, animals and people to bring back to the tribe. Only after an Explorer visits a world will the other members of the tribe be able to travel there.
Skills: Charisma, Music, Acting
(Purple) -Acts as the tribal healer and wise woman.
Career Options: N/A
(Orange) -Acts as keeper of the animals of the tribe. She trains the pets of the young warrior prior to them being passed to their new masters.
Skills: Pet Training, Vet skill
Career Options: N/A
Daughters of Hera
(white)-Women who have devoted their lives to the Goddess. They may not have children or marry. They are not fit for Amazon life and are more inclined to connect with the Goddess spiritually.
(color of their apprenticeship plus black) A member of the tribe teenage and older with a defined skill set, working under a Woman of stature.
(gray)-Males sims who have been chosen to stay in the tribe by an unrelated female.
( black )-A member of the tribe usually teenage and younger with no defined skill set. (sometimes recruited members will fall into this category until they specialize)
*Ceremonies performed by the Hand of the Goddess to either summon the Goddess or request her blessing*
*New Rituals may be added as the story progresses.*
Ritual of Birth-
Takes place after a baby/babies are born
· Summons the Goddess to introduce her to new members of the tribe.
· Critical ritual because it increases the chances of the Acceptance Ritual going smoothly by 30%
Ritual of Acceptance-
Takes place once a member of the tribe reaches young adulthood or when an outsider is introduced to the tribe. This is when an individual gets their skill boosts from the goddess
60% chance of going well across the board
Good relationship with Hand of the Goddess +10% chance increase
*if the ceremony goes poorly all other members of the tribe will have a -50 points dock to their relationship with the individual
*If a member’s relationship with the Hand of the Goddess goes into negative territory there is a 40% chance they could be kicked of the tribe everyday the relationship isn’t mended.
When a child is born to the tribe they have a 75% to have the Active trait. If they don’t roll the active trait if they are female they can become a Daughter of Hera, a priestess for the goddess, which depends on the level of their Singing, wellness, and charisma, when they become a Young adult or they may leave the tribe or be killed (depending on the traits of the leader)
If the child is male they must either be banished or killed, (depending on the traits of the current hand of the goddess) or they may remain in the tribe as a Father but may not make any money or perform a trade. ( this is only if they are loved by a woman of the tribe)
All traits for children are randomized ( other than the active trait and the genius trait for the Mirai.
Every child born to the tribe must be brought before the Goddess to receive a blessing of power.
(A random boost to any skill connected to their traits.) When they reach young adulthood.
Roll for each slotted trait.
Traits and their boosts:
*All women and men brought into the tribe get a generic boost of +1 to their fitness skill. The Hand of the Goddess starts with +3 in all her required skills at the very beginning of the challenge*
|Active||These Sims tend to be Energized, can Pump Up other Sims, and may become upset if they don’t exercise for a period of time.
· 60% fitness skill- 3+
· 20% dancing skill- 3+
· 20% wellness skill-3+
|Cheerful||These Sims tend to be Happier than other Sims.
· 60% charisma skill 3+
· 20% singing skill 3+
· 20% comedy 3+
|Creative||These Sims tend to be Inspired, can Share Creative Ideas with other Sims, and may become upset if they’re not creative for a period of time.
· 20% painting 2+
· 20% cooking 2+
· 20% writing 2+
· 20% piano 2+
· 20% singing 2+
|Genius||These Sims tend to be Focused, can Share Ideas with other Sims, and may become upset if they haven’t improved their Mental Skills for some time.
· 60 %Logic 3+
· 20% Handiness 3+
· 20% Programming 3+
|Gloomy||These Sims tend to be Sad, can Sigh to other Sims, and while Sad, gain a boost to their Creative Skill.
· 60% Painting 3+
· 20% Writing 3+
· 20% Pipe Organ 3+
|Goofball||These Sims tend to be Playful.
· 60% Mischief 3+
· 20% Video gaming 3+
· 20% Bowling 3+
|Hot-Headed||These Sims tend to be Angry, can Rile up other Sims, and become Angry when targeted with Mischief.|
|Romantic||These Sims tend to be Flirty and may become Sad if they don’t have any Romantic social interactions for a period of time.
· 30% Charisma 2+
· 25% Guitar 2+
· 25% Baking 2+
· 20% Violin 2+
|Self-Assured||These Sims tend to be Confident.
· 1+ to all skills learned
|Art Lover||These Sims gain powerful Moodlets from Viewing works of art and can Admire Art and Discuss Art in unique ways.
· 60% painting 2+
· 40% photography 2+
|Bookworm||These Sims gain powerful Moodlets from reading Books and can Analyze Books and Discuss Books in unique ways.
|Foodie||These Sims become Happy and have Fun when eating good food, become Uncomfortable when eating bad food, and can Watch Cooking Shows for ideas.
1+ gourmet cooking
|Geek||These Sims become Happy when Reading Sci-Fi or Playing Video Games, may become Tense if they haven’t played much, are better at finding Collectibles, and can Discuss Geek Things with other Geek Sims.
|Music Lover||These Sims gain powerful Moodlets and boost their Fun Need when Listening to Music and become Happy when playing instruments.
+1 pipe organ
|Perfectionist||These Sims take longer to craft items but tend to make them higher quality, gain powerful Moodlets after crafting a high quality item, and gain negative Moodlets after crafting a low quality item.
+1 to all learned skills
|Ambitious||These Sims gain powerful Moodlets from career success, gain negative Moodlets from career failure, and may become upset if not promoted.|
|Childish||These Sims gain powerful Moodlets from watching the Kids Network, become Playful when playing with Children, and become Happy when playing with Children’s toys.
|Clumsy||These Sims tend to fail more often at physical activities and tend to laugh at failure instead of becoming upset.|
|Glutton||These Sims have a greater negative reaction to Hunger, always enjoy eating, no matter the quality of the food, and will eat Spoiled Food.|
|Insane||These Sims can Talk to themselves and have unpredictable Emotions.|
|Lazy||These Sims gain powerful Moodlets from Watching TV or Napping as well as from Comfortable furniture, become Fatigued more quickly from exercise, and grow Tense when performing household chores.|
|Loves Outdoors||These Sims can Enthuse about Nature to other Sims and become Happy when Outdoors.
|Materialistic||These Sims can Admire and Brag about Possessions and become Sad when they haven’t purchased a new item for a period of time.|
|Neat||These Sims become Happy and have Fun when performing household chores, can have a Cleaning Frenzy, and become really Uncomfortable in dirty surroundings.|
|Slob||These Sims are not affected by dirty surroundings, make household items dirtier faster, and can Rummage for Food in garbage.|
|Snob||These Sims can Critique Work on low quality items, are bored by “low brow” television, and gain Confidence around other Snob Sims|
|Bro||These Sims can Bro Hug other Bros, gain Confidence around other Bros, and become Energized from Watching Sports.
|Evil||These Sims become Happy around Sims with that are uncomfortable|
|Family-Oriented||These Sims become Happy around family members, become Sad if they don’t interact with family for a period of time, and can Boast about Family.|
|Good||These Sims become Happy around Sims with positive Moodlets, can Donate to Charity, become Sad with interacting with Evil Sims, and can Discuss World Peace.|
|Hates Children||These Sims become Angry around Children, become Tense after Try for a Baby, and can be Mean to Children.|
|Loner||These Sims become Happy when alone, do not receive negative Moodlets when their Social Need is low, become Tense around strangers, and become Embarrassed more often by social rejection.|
|Mean||These Sims become Happy when being Mean or Mischievous to other Sims and become Confident after winning a fight.|
|Noncommittal||These Sims become Tense after a while in the same job or relationship, become Happy when they Quit a Job or Break Off a relationship, take longer to Propose, and can Discuss their Fear of Commitment.|
|Outgoing||These Sims gain powerful Moodlets from Friendly socialization, have their Social need decay quickly, and gain more negative Moodlets when their Social need is low.